PIXL for VFX
PIXL is a collection of pre-built and simplified Shader functions to allow for rapid and effective real-time VFX creation in Blender.
GEOMETRY COMPONENTS COMING SOON(ish)
UV Nodes
- Pan
- Scale
- Blur
- Flipbook
- Cartesian-to-polar
- Pixelate
- Swizzle
- Distort
- ObjectLocationWorldSpace
- Bounds
Data Nodes
- RandomPerInstance
- EdgeMask (Cycles)
- BlendMask
- Timeline Remap (-1-1 / 0-1 / Manual)
- SceneTime
- ParticleData
- TimelineRemap
- RandomOffset
- Wavelength
- Temperature
Opacity Nodes
- Erode (Dot Product / Power / PowerClamped)
- Combine Masks
- FadeOnTimeline
- DepthFade (Cycles)
- Fresnel
Color Nodes
- AverageByRGB
- DistanceBlend
- ChannelSwitch
- ChannelMask
- IntersectionGlow (Cycles)
- FresnelGlow
- Posterize (Uniform / Non-Uniform)
Shader Nodes
- TransparentUnlit
- TransparentLit / Principled
- DistanceBlend
- BlendByMask
Demo Nodes
- UV_Demo (Scale, Pan, Blur, Pixelate)
- Texture_Demo (Decal, Impact, Boundary Blurred/Sharp, Projectile, Flipbook, Noise)
1x Blender File
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