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PIXL for VFX

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PIXL for VFX

PIXL is a collection of pre-built and simplified Shader functions to allow for rapid and effective real-time VFX creation in Blender.
GEOMETRY COMPONENTS COMING SOON(ish)

UV Nodes

  • Pan
  • Scale
  • Blur
  • Flipbook
  • Cartesian-to-polar
  • Pixelate
  • Swizzle
  • Distort
  • ObjectLocationWorldSpace
  • Bounds

Data Nodes

  • RandomPerInstance
  • EdgeMask (Cycles)
  • BlendMask
  • Timeline Remap (-1-1 / 0-1 / Manual)
  • SceneTime
  • ParticleData
  • TimelineRemap
  • RandomOffset
  • Wavelength
  • Temperature

Opacity Nodes

  • Erode (Dot Product / Power / PowerClamped)
  • Combine Masks
  • FadeOnTimeline
  • DepthFade (Cycles)
  • Fresnel

Color Nodes

  • AverageByRGB
  • DistanceBlend
  • ChannelSwitch
  • ChannelMask
  • IntersectionGlow (Cycles)
  • FresnelGlow
  • Posterize (Uniform / Non-Uniform)

Shader Nodes

  • TransparentUnlit
  • TransparentLit / Principled
  • DistanceBlend
  • BlendByMask

Demo Nodes

  • UV_Demo (Scale, Pan, Blur, Pixelate)
  • Texture_Demo (Decal, Impact, Boundary Blurred/Sharp, Projectile, Flipbook, Noise)

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